Strike a Line
← Back to the meadow

A little help.

A good line. A well-timed obstacle. Another try.

Stop the runners.

Tap Obstacle rush on the home screen, turn your iPhone sideways, then tap Let them run. Stop at least 16 of 24 runners before they reach the flag.

Select a tool, then tap the shaded ground ahead of the crowd. Each tool recharges separately. Obstacles take a brief moment to arm; you cannot place them on a runner, on another obstacle, or inside the start and finish clearings. A rejected tap does not spend the cooldown.

Brambles 5 seconds
Catch up to three runners who fail to jump clear.
Crate 4 seconds
Make runners jump or stop to break through.
Mud 7 seconds
Slow grounded runners and weaken their next jump.
Boulder 9 seconds
Roll left and catch the first runner in its path.

Sprinters move quickly, hoppers jump high, and tinkerers break crates faster. Try mud before brambles, or a boulder rolling toward a crowd held up at a crate.

The course is finite and scrolls automatically with the pack. You cannot pan it by touch. Use the course overview to track runners ahead and behind; offscreen runners still count and keep moving.

Rotating upright or leaving the app pauses and saves the round. Return to landscape and tap Keep playing. Another round starts again after the result; your personal best is kept.

Brush tales.

Available on the App Store. These six adventures are included in 1.2.0. Open Brush tales from Home. Each completed tale opens the next, keeps a shape in your brush, and teaches Milo a move.

Tap to walk; drag to paint. Tap Milo to stop him. He waits at edges and thorns rather than running into trouble. A tumble returns him to safe footing so you can try another plan. Draw a line for a bridge or ramp, a box for a stone, a vertical stroke for a ladder, a zigzag for a spring, or a circle for a rolling boulder. Each tale introduces shapes in order; only the shapes taught by that tale are available when replaying it.

Use Map to see the whole scene, then tap a destination to return to Milo. The camera follows him and holds steady while you paint. Undo refunds the latest painting until Milo uses it. Invalid paintings cost no ink. The finale combines rivers, ledges, two seeds, and several possible routes.

Native gameplay capture: Milo climbs a painted blue ladder out of the well in Brush tales, with line, stone, ladder, map, and undo controls.
Brush tales · Native 1.2.0 gameplay capture.

Brush tales works upright or sideways. Your tale records and unfinished scene stay on this iPhone, separately from the other game modes. Results offer Next tale, Play again, and All tales. Little gadgets are for the meadow and rush modes; tales use their own ink budgets.

Sketch rush.

Available on the App Store. Plan your course before the runners move. Turn sideways and plan the full course before releasing any runners. Stop 8 of 12 with 720 ink.

Draw each shape in one stroke just above the trail: a zigzag becomes brambles, a box becomes a crate, a flat line becomes mud, and a circle becomes a boulder. Lift your finger to recognize and place it. Only valid placements spend ink; larger drawings cost more. Undo refunds the latest shape before the run.

Tap Shapes for illustrated examples, costs, and a free practice pad. Tap Ink + ads for ink pots and optional rewarded ads. One ink pot can add up to 180 ink while planning, capped at 720; assisted results do not replace normal bests. Ads are optional, and unavailable or unfinished ads grant nothing.

Tap Release 12 runners when ready. The plan then locks. Traps wait for approaching runners, so they cannot expire during planning. Sketch rush saves and bests are separate from classic Obstacle rush.

Draw a way across.

Tap Let’s roll. During the three-second countdown, drag a bridge from one bank of the opening gap to the other. Milo starts running automatically.

Draw low, gentle ramps over obstacles and roofs above Milo to catch falling pebbles. Small breaks between lines and uneven joins are forgiving. Tall walls and low ceilings can block him.

Keep an eye on your ink.

Version 1.2.0 gives you a shared three-second drawing reserve. Drawing spends it; running with the pencil lifted recharges it. Lifting and immediately redrawing does not reset it, and empty ink cannot slow time. The footer shows how much reserve remains.

Each golden seed restores up to 60 ink, capped at your ink budget. Seeds also count toward endless records; they are not currency. In the endless meadow, FRESH INK markers refill the whole meter roughly every 65 meters.

Try a little challenge.

Open Little challenges from the home screen. Each of the six scenes has a finish flag and a fixed drawing budget; some also require a seed. Finish the scene, then replay to improve your best ink use.

Your challenge attempt and records are separate from your endless meadow and Obstacle rush round.

Stuck or fallen? Start again.

Falls, thorns, whirly wheels, and falling pebbles can end a run. If your drawing blocks Milo, a warning gives you a moment to help him forward. Version 1.2.0 shows where Milo lost his footing or hit trouble.

Retry this run gives you the same terrain, full ink, and a clean page. Choose New meadow after an endless run to try a different route. During a blocked-path warning, Restart starts the same route again.

Turn the page. Take a break.

Rotate your iPhone to play sideways. The run pauses safely while you settle in; tap Keep running to resume.

Pause and choose Save & go home to return later. Your lines and current run survive closing the app. End run & record finishes a paused run and saves its result.

Comfort and accessibility.

Menus include VoiceOver labels. Brush tales supports portrait and landscape. Drawing and obstacle placement require spatial touch interaction; fully nonvisual gameplay is not supported. Drawing works in portrait or landscape; Obstacle rush requires landscape. Decorative motion respects Reduce Motion. Haptic taps can be switched off in Settings. Version 1.2.0 includes original music for the menu and each game mode, plus sound effects. Separate music/effects switches and volume controls follow Silent Mode; the soundtrack pauses for other apps’ music.

Start with fresh records.

To erase local game data, open iPhone Settings → General → iPhone Storage → Strike a Line → Delete App. This removes your saved run and records. Offloading keeps the data; restoring a device backup may bring it back.

Still need a hand?

Email Kevin with your iPhone model, iOS version, app version, and the steps that led to the problem.

Contact the developer ↗

[email protected]

Native Sketch rush gameplay: a drawn flat line has become mud, leaving 660 of 720 ink before releasing 12 runners.
Sketch rush · Native 1.2.0 gameplay capture.

Little gadgets in 1.2.0

Available on the App Store. Gadgets offer a little extra help when you want it.

Open Little gadgets from Pause. An ink pot adds up to 180 ink in an endless meadow or while planning Sketch rush; a pocket watch restores the three-second drawing reserve; a winding key recharges all four Obstacle rush tools. Each attempt can use one gadget. Assisted runs are marked and do not replace normal personal bests; the six drawing challenges stay gadget-free.

Your pocket starts with one of each. A completed optional reward ad adds one chosen gadget, up to three of each kind. Closing an ad before earning its reward adds nothing. Normal play stays unlimited even offline or when no ads are available.

The free edition shows occasional interstitial ads when leaving a completed round, with at least four qualifying finishes and three minutes between ads. There are no banners. Remove Ads + Support Developer is a one-time purchase that turns off all ads and includes one gadget per attempt without watching. Earlier paid owners receive the same benefits after Apple verifies their purchase. Restore purchases is available in Settings; Apple shows the local price before purchase.

Native capture of Little gadgets, showing an ink pot and pocket watch with starter inventory and optional reward buttons.
1.2.0 test capture with ads disabled; this image does not show a live ad impression.